Dice's ultra cool first person platform has finally landed. A total departure from previous games is this a clean jump or has Faith made too many slip ups?
Reviewer:
danMirror's Edge tells or a world that is suppose to be perfect, no crime and no violence. What happens is that people revolt and it leads to the death of you're mother. In Mirror's Edge you play as Faith a messenger also known as a "Runner". Her mother was killed during a protest and your father vanishes, all you have left is Kate, your sister who is a cop. When you are younger you rob a man named Mercury, he catches you and trains you to become a "Runner". Runners are a small selection of people in the city do it to they send secret information to people. What is suppose to be a perfect world in which no one commits crimes, but what is suppose to perfect leads to a city shrouded in mystery and questions. The story starts after Faith has recovered from a fall and is asked to investigate Robert Pope, a man running for mayor. When you arrive at his office you find your sister there and she has been framed for killing Robert Pope. The rest of the game is set up to prove your sister innocent. The story is usually predictable, but there is one or two twist. Characters are interesting, but how they interact and how the story unfolds is poor. Mercury is interesting, but telling about his past would have been really interesting. Learning more about people revolting and the strictness of the city would also be nice to have learned more about. The game takes around 6 hours to beat which is actually good since you're sprinting through the level showing how big the level actually is. Each level also has multiple routes which should lead to a few playthroughs. With three difficulties and 30 bags to collect there's a lot of reparability involved.

The downloadable content is brilliant looking
The game is strictly a platformer, the first person perspective gives the game a really different style compared to other games like Prince of Persia. There are only really three parts to the platforming, jump, duck, and move. The parkour is very difficult so it may frustrate newer players, but veterans will breeze through levels.
The combat in the game is really bad. Since DICE is the creator of the Battlefield series, you'd expect the gunplay would be enjoyable, but it seems more forced then fun. Disarming enemies is the quickest and easiest way to stop enemies. If you do start fighting then you'll see how clunky the fighting is, most times enemies will kill you while running towards you which is frustrating. Also when the second half of the game focuses so much on combat and more enemies that are stronger it is annoying. There are a small amount of puzzles in the game, it features a few puzzles throughout all nine levels, but it needs more puzzles compared to other platformers.

Smacking guards in first person never grows old.
There are a few extra modes besides story, time trial and speed run. Time trial is a segment of a level getting from one point to another going through checkpoints. Speed run is beating the whole level in a certain amount of time, which is very challenging so spotting quicker ways to progress is very important. There are three ratings 3, 2, and 1 depending on your time. After beating the game you do get extra time trial levels and you can play all the levels in speed run mode. There are also a lot of unlockable concept arts for characters and levels and all the songs in the game. The game features online leaderboards like most games, but it switches it up by offering players the ability of download "ghost" of other people. By downloading player's ghost you'll see how they progressed through a time trial or speed run level. They will be seen by a red hologram of which will show the exact movements of a player. It works well so players can keep trying to work on their time and see who's on top.
The controls are very simple and they work very well, LB/L1 is to jump, LT/L2 is to duck, and the left analog stick is used to move. Other controls include, X/Square which will slow down time for a certain peirod which is recharged by progressing, B/Circle for direction, and Y/Triangle to disarm people when there arms light up red. When you memorize the controls you'll easily progress through levels in a sort of "flow" way, instead of needing to stop check your jumps you'll skip that and it'll be free flowing.
Level progression is easy the game features "Runner Vision" directs the player on where to go by lighting up certain items red when close. The feature is very forgiving, but still at times you will get confused on where exactly what to do and when you like B/Circle it won't exactly which pipe to grab onto or anything like that, but it points you to where you should be heading like a door.
The game has to little "wow" moments compared to other games that feature huge explosions, but it does have jumping aboard a helicopter, a moving train, and jumping from a crane to another one, but there are to little of these moments.

Dice has created a beautiful future distopia, but its not entirely freely explorable like other large city games.
It's beyond comprehension how good Mirror's Edge seeing how it uses the Unreal Engine 3 which is known for it's darker games like Gears of War and Army of Two. The game looks super clean and uses specific primary colors in each level including orange, green, yellow, purple, and blue. It also mixes beautiful colors through levels like a lightish purple with a bold yellow. Mixed with the bright white it sets the feel and is the closest thing to actually running and jumping in a futuristic city.
Each level is also varied bringing players from the rooftops to the docks. There's a lot of different locations in the city. With level progression it leads to more enemies that are a lot more challenging. The AI is a little poor, like most games enemies will stand and one place and shoot till dead. The problem with this is that in this generation all games should have dynamic AI that interacts with the player depending on their skill similar to Left 4 Dead.
The frame rate is solid at 30 seconds and runs very smoothly. DICE has also added little touches when Faith is in first person ducking and jumping. She'll press up on surfaces when to close and will beat a elevator button to open the doors. Characters and enemies look creative and each level is wonderful to look at. The game mixes both relism and art through the environment showing an ultra cool future. Textures are often at first rough loading in the levels can be very distracting. The camera of the game is unlike anything we've seen before in a first person game. Instead of setting the camera near the chest of the character it's set right in your eyes, you can see your arms and legs when running and jump